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[UI] Prefab position is not saved when it is applied
Steps to reproduce:1. Open user attached project2. Find the StrikeView prefab in the project, drag it on the canvas3. Notice that th... Read more
[New Scripting Runtime] Windows x86 Mono build executable fails to start
1. What happenedWindows x86 Mono build executable fails to start. I'm getting 'Failed to load mono'. 2. How we can reproduce it usin... Read more
Device Model is not reported to Performance Reporting service for manage...
The Performance Reporting service supports capture of the device model on which an error occurred, however this is not being reporte... Read more
Crash on UnwrapImpl::GenerateSecondaryUVSet when re-importing certain mo...
How to reproduce:1. Open the attached project2. In Project window, select "cloisterGarden_noFountain"3. Open Inspector window and ch... Read more
Unity crashes on PackageManager::PackageAssets::RegisterPackages after o...
Steps to reproduce:1. Download and install Microsoft OneDrive2. Create a new Unity project in OneDrive directory3. Close Unity4. Wai... Read more
Unity fails to resolve packages after opening a project stored in cloud ...
Steps to reproduce:1. Download and install Microsoft OneDrive2. Create a new Unity project in OneDrive directory3. Close Unity4. Wai... Read more
GI Meta Pass does not see to upload per object information
Note: This is super important for SampleGame project and Photogrammetry demo project that rely a lot on planar mapping. This should ... Read more
Batch mode Unity Editor crashes without stack trace when %APPDATA% is no...
How to reproduce:1. Download tester submitted shell script2. Tweak directories so they point to valid Unity editor3. Run script with... Read more
Editor crashes on profiling::Profiler::FlushChannels after using Profile...
Steps to reproduce:1. Open attached “Voxel Engine.zip” Unity project2. Open “Development Scene” scene3. Open Window->Profiler4. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked