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When creating a flash build of this project, it fails with compile error
Still present in 4.0f4Reproduce only for Flash build Error:KeyCollection.as(79): col: 6 Error: Target of assignment must be a refere... Read more
Previews (mesh, material) are empty when using -force-gfx-direct on OS X.
Mesh and material previews don't show up at all on Mac. On Windows they don't show up when linear lighting is enabled. Read more
Changing the layout causes Unity to go out of fullscreen mode
- Set Unity to fullscreen (click on the double arrow button in the top right corner)- Change the layout Unity snaps out of fullscree... Read more
Cursor.SetCursor fails on Mac Standalone if the hotspot is outside the c...
Cursor.SetCursor fails on Mac Standalone if the hotspot is outside the cursor bounds. This works on windows fine (and can be useful ... Read more
Setting EditorWindow.position from OnFocus() results null reference
also reproduced on Win 7 64 To reproduce:1. Open the attached project2. Choose Window>Test Window Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used