Search Issue Tracker
Fixed in 5.6.0f3
Votes
0
Found in
4.0.0f4
Issue ID
497432
Regression
No
Cursor.SetCursor fails on Mac Standalone if the hotspot is outside the cursor bounds
Cursor.SetCursor fails on Mac Standalone if the hotspot is outside the cursor bounds. This works on windows fine (and can be useful in odd cases), so if its possible to make this work on Mac that would be great, otherwise it would probably be good to at least unify the functionality.
Just run the test scene and click the left mouse button. This should cause the cursor to change, but it won't, and will instead give an error in the log about the hotspot being outside the cursor bounds.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment