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1
votes
Fixed

High CPU Load when editor is trying to trim Full GI Cache

Progressive Lightmapper

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Aug 16, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create and open a new project2. Ensure "Maximum Cache Size" (in Edit -> Preferences) is set to 5GB,3. Close p... Read more

0
votes
Not Reproducible

“Scene List” section extends beyond the window boundaries

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Nov 13, 2025

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Version/s: 6000.4.0a4, 6000.5.0a1

Steps to reproduce: Create a project Go "File" -> "Build Profiles" Observe the "Scene List" section in the "Scene List" section O... Read more

0
votes
Duplicate

Android device will not connect to Profiler after USB was disconnected, ...

Profiling

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Apr 15, 2020

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Version/s: 2020.2.0a5

Steps to reproduce:1. Open attached project "BuildOptionsConnectToHost"2. In the top menu bar select "Build > Build Android"3. Op... Read more

0
votes
Fixed

Text inside ListView with text-overflow ellipsis is not displayed in Pla...

UI Toolkit Controls

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Jul 29, 2022

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Version/s: 2022.2.0b3, 2023.1.0a4

How to reproduce:1. Open the attached project ("TextOverflow.zip")2. Open Window -> UI Toolkit -> TextOverflow3. Notice the "H... Read more

0
votes
Fixed

Static constructor doesn't work with IL2CPP

IL2CPP

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Apr 29, 2015

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Version/s: 5.1.0b4

How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains nothing but a gameobject with a script attached.... Read more

0
votes
Fixed

Sprite tag reverts to 'blank' rather than None when selecting "Remove un...

2D

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Mar 25, 2015

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Version/s: 5.1.0a3

1. import sprite and set to single mode2. In packing tag create a new tag and hit enter: the new tag is visible3. Now select "remove... Read more

0
votes
Active

Timeline track length numbers are cutoff when the duration is shown as T...

Timeline

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Dec 05, 2025

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Version/s: 6000.0.64f1, 6000.2.15f1, 6000.3.1f1, 6000.4.0b1, 6000.5.0a3

How to reproduce:1. Create a new Unity project2. Go to Window -> Sequencing -> Timeline3. Select any GameObject and create a P... Read more

0
votes
Active

[GTK] Performing Undo Expand Node and Disconnect Wires operations in seq...

Graph Toolkit

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Feb 06, 2026

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Version/s: 6000.4.0b8, 6000.5.0a6

Steps to reproduce: Open the attached project Open the Test.texmkr graph asset Right-click on the "Sub" Local Subgraph Node Select t... Read more

5
votes
Fixed

Preference not saved when enabling "Auto-save scenes before building"

Build Systems

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Aug 10, 2022

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Version/s: 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a5

Reproduction steps: Create any new project Go to “Edit > Preferences > General” (or “Unity > Preferences > General” on M... Read more

1
votes
Won't Fix

Calling AssetDatabase.ImportPackage() crashes the Editor when implemente...

Asset and Scene Management

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Jan 05, 2017

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Version/s: 5.5.0p3

Steps to reproduce:1. Open the attached project (ImportPackage Test.zip)2. Open Assets/Editor/ImportPackageTest.cs and comment line ... Read more

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