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imported SkinnedMeshed get broken when default scale value is zero
How to reproduce:1. Open the attached project2. Select "cc_Mother of Dragon.FBX" model3. Be sure that its Animation Type is set to L... Read more
Probuilder window shows tooltips even when any other window is blocking ...
How to reproduce:1. Open attached project "ProbuilderWindow.zip"2. Move the mouse cursor on top of the Probuilder Window's button th... Read more
[IL2CPP] Socket.Select throws NullReferenceException while using NetMQ l...
1. Install py27-zmq via macports2. Go into project root3. Via terminal python2.7 zmq_echo_rtr.py4. Open project in Unity5. Build to ... Read more
Importing some .fbx files from Asset Store breaks the file import
How to reproduce:1. Open the following Asset Store link: [https://assetstore.unity.com/packages/3d/environments/fantasy/modular-styl... Read more
Checkbox Collides with Text in Shader Graph Preferences Settings
Steps to reproduce: Create a new Unity project Navigate to Edit > Preferences > Shader Graph Observe the alignment of the "Aut... Read more
[APV] Assertion failed error when clearing baked data after partial bake
Reproduction: 1) In a project with multiple scenes in an APV baking set, perform a full bake(with all scenes loaded). 2) Unload one ... Read more
Graphics.CopyTexture() fails in Build when copying a source texture with...
Reproduction steps:1. Open the user's attached project ("MinimalTest.zip")2. Enter Play mode3. Build and Run the project Expected re... Read more
[VFX Graph] VFX SG template is shown twice in SG template
Steps to reproduce: open your project Create a new ShaderGraph by using the Tempalte window Scroll to the VFX categories Actual resu... Read more
[GPU PLM] VRAM not released following a GPU PLM bake
Repro: 1.Download the attached repro project. Open using the Editor version above.2. Ensure that we have enough texel density in Lig... Read more
Scene view/Status bar is flickering when hovering mouse on BaseLayer if ...
Steps to reproduce:1. Create an empty HDRP project2. Go to Window -> Rendering -> Graphics Compositor3. Check the "Enable Comp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation