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[Debug] Running project with attached debugger causes Socket exception i...
Steps to reproduce: 1. Open attached project2. Open scene "1"3. Run it and notice "Thread Start!" message in console4. Open IPC.cs s... Read more
[2D Prototype] Sprites from ETC2 atlases are drawn incorrectly when shar...
Sprites from ETC2 atlases are drawn incorrectly when they are sharing a Packing Tag with other sprites using ETC1 split alpha channe... Read more
[GrabPass] Screen flips upside down when using GrabPass, HDR and image e...
The game view is vertically flipped when the following conditions are met: - The camera renders a material that uses GrabPass.- HDR ... Read more
UI elements with negative values are not sorted correctly
To reproduce the issue follow the steps:1. Open "UIParticles" project2. Open "UIParticles" scene3. Run the scene "UIParticles"4. Ena... Read more
[Android] [OpenGL] Shader goes dark when forcing OpenGLES 2 on Adreno 3xx
To reproduce:1) Open attached project and scene in it2) Make sure it forces OpenGLES 2.0 in Player Settings3) Build and run on Andro... Read more
Garbled UI and "rc.right == m_GfxWindow->GetWidth()" asserts with ProBui...
Install Probuilder Advanced from Asset Store (or use attached project)Open Tools/ProbuilderSelect any of the Tools (Shape, UI Editor... Read more
Rigidbodies wake up with a jolt when they start sleeping
To reproduce:1. Open attached project2. Play the "Warning" sceneNote that when the person's model falls down on the ground, and the ... Read more
[Profiler] Object names are not shown when profiling a build
Reproduction steps:1) Use any project2) Create a Development Build with Autoconnect Profiler selected (reproduced with OSX Standalon... Read more
[InputField] Cannot reenter leading decimal point in "InputField"
Steps to reproduce:1. Open project attached and Open scene "Test". In "Hierarchy" window notice "InputField" component.2. Click the ... Read more
[iOS][IL2CPP] Double casting does not export correctly with IL2CPP
To reproduce:1. Open attached project ("DoubleCast.zip")2. Open "MainScene" scene3. Play it in the editor4. Notice that in the Conso... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow