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Gapless playback has gaps on iOS and Android
To reproduce:1. Open project busted_gapless_audio_playback_android2. Run test scene3. Switch platform to iOS/Android4. Run test scene Read more
Profiler: Left & Right Arrow - can only move one frame at a time
To reproduce:- Open AngryBots demo- Click Record on Profiler- Run the AngryBots demo and observe the Profiler- Click on the Profiler... Read more
Assets reimport themselves if project is located in outside source
To reproduce:1. Create a project on a usb hard or distant machine/server2. Upload some asset store assets (Playmaker and RageTools f... Read more
GameObject billboard preview in the editor disappears when selected
When you select a GameObject in the scene, the billboard icon previewing the type disappears. When you deselect it re-appears again.... Read more
Flash - Extending Dictionary Conversion Error
The following class will fail when building to flash: public class LinkedHashMap<TKey, TValue> : Dictionary<TKey, TValue>... Read more
Marshalling for UnityEngine.Vector3[] not supported
1) What happened Marshalling for field of struct with type UnityEngine.Vector3[] is notsupported 2) How can we reproduce it using th... Read more
Adding GUIStyle to Textfield makes it multilined
To reproduce:1. Create GUI.Textfield2. Add GUIStyle to it3. Textfield becomes multilined Read more
DSPBuffer Size with best latency differs in editor and on device
By design:Defaults differ between iOS and editor To reproduce:1. Create new project2. Set DSPBuffer Size to "Best latency"3. Attach ... Read more
Windows reports wrong microphone sampling rates
- create an empty unity project- save the scene- create a game object- create a C# script named 'foo' and paste this script in- drag... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing