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[Metal] Compute Shader Buffer returns zeroes with MSAA disabled using Ca...
Reproduction steps:1. Open the attached project.2. Open the 'testScene'.3. Select 'Main Camera' game object and uncheck 'Allow MSAA'... Read more
Moving Tiles with the Tilemap causes the selected tiles to disappear
When starting a move with the tilemap, the tiles disappear initially before reappearing after being moved slightly. To repro:1. Down... Read more
Crash when downloading new version of Unity in same location as previous...
On Mac, Unity version installs to /Applications/Unity/ by default. Users who want to have multiple versions on their machine usually... Read more
Field value target changes if a new element appears above the field that...
How to reproduce: 1. Open a new (any) project2. Open the Navigation window3. Expand the Advanced section4. Enable "Manual Voxel Size... Read more
Splash screen resources are not unloaded from memory
To reproduce:1. Open project attached by QA2. Open build settings and attach "test" scene3. Make sure that splash screen is disabled... Read more
[Renderer] "Receive Shadows" is ticked off in the inspector when using d...
Repro steps:1. Open Scene1 from the attached project2. In the scene view, observe how the particle system is receiving shadows.3. In... Read more
[UI] Internal error: Adding for rebuild while in rebuild loop
Steps to reproduce:1. Open user attached project2. Open scene.unity3. Play the scene4. Notice that an error appears:- Trying to add ... Read more
Baked lighting has artifacts if prefab's preview window is visible durin...
Steps to reproduce: 1. Open scene "test"2. In project tab select "Cube" prefab3. In lighting window click "Generate Lighting" Select... Read more
Cache Server and asset post-processor can make meta files out of sync wi...
Steps to reproduce:1. Launch Cache server locally2. Delete the Library folder to start fresh3. Open grass.png.meta with a text edito... Read more
Removing the Readonly flag on a file in Unity will not cause P4 to check...
if you remove the readonly flag on a file Unity will think it is checked out but not perforce The file should be checked out in both... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes