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Model Importer Preview Orientation different from Scene orientation
Steps to reproduce : - open the scene called "level"- center on the wasp and notice that it looks as it should (looks the same as wh... Read more
GUI.FocusControl doesn't work as expected
GUI.FocusControl won't work. In the attached project, there is a textField in which players will chat by typing. The problem is that... Read more
No way to emit particles from a mesh from each vertex in constant order
Just play it in Editor and watch the particles from the cylinder and the sphere. It is clear to watch cylinder - the particles emitt... Read more
Unity Remote Android page lacking information compared to iOS version.
We supply iOS source code for the remote app and the page about it is located here:http://unity3d.com/support/documentation/Manual/u... Read more
Random.seed can't be set to reproduce random rolls
Random.seed can't be set to reproduce random rolls (probably due to internal data type unsigned long). This will stop applications f... Read more
Application.loadedLevelName does not return the last loaded scene's name
Repro steps:1. Open attached project2. Play scene1;3. Press fire button to load scene2;4. Stop scene;5. Check out console log output... Read more
Sometimes when importing .lxo file it fails saying I need Modo 501.
Sometimes when importing .lxo file it fails saying I need Modo 501. Note: I have Modo 501 installed and the Mesh was built in this M... Read more
Remove gfxDevice dependency when building shaders
Remove gfxDevice dependency when building shaders (Premium Support case 2050 filed by Ricardo) To Reproduce:1. Unzip project.2. Buil... Read more
No shortcut for fullscreen on OS X
The default shortcut for fullscreen on OS X is Ctrl + Cmd + F. All fullscreen capable apps support it. Unity is a fullscreen app and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used