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SerializedProperty's propertyPaths do not match appropriate property nam...
Reproduction steps:1. Download project "New Unity Project.zip" and open in Unity2. Open console window3. Select Directional Light in... Read more
[iOS][Metal] "Can't set kSurfaceUseResolvedBuffer surface flag" errors a...
When using a camera with depth only clearing and MSAA iOS build spams constantly this error: Metal: Can't set kSurfaceUseResolvedBuf... Read more
Video Player is broken on some Kindle Fire devices
Steps to reproduce:1. Open attached project "VideoError.zip"2. Run and build for specified device3. Video Player will be either brok... Read more
"Revert Value to Prefab" on UI prefab messes up its own and the opposite...
To reproduce:1. Open attached Unity project "New Unity Project.zip"2. Open "Scene" scene3. In the hierarchy, locate Canvas --> Im... Read more
Object is deselected after moving its component to another object
Steps to reproduce:1. Open attached “MoveComponent.zip” Unity project2. Open “Test” scene3. Select "GameObject1" object in Hierarchy... Read more
Clicking Revert on a UI prefab does not change the last modified value u...
To reproduce:1. Open attached Unity project "newproject.zip"2. Open "Scene" scene3. Navigate to Canvas --> Image in the Hierarchy... Read more
[iOS] Crashes at Read() at AssetCatalogFileSystem.mm when playing videos...
To reproduce:1. Open attached project2. Build it for iOS using custom build script (Tools-> Build Script)3. Run it on iOS device4... Read more
Taking a webm or m4v video file out of StreamingAssets folder does not r...
Steps to reproduce:1. Take an m4v or webm video file and put it into StreamingAssets folder2. Take it out to any other folder3. It r... Read more
Windows VideoPlayer cannot play URL that starts with "file://" prefix
Steps to reproduce:1. Open any new project2. Set video player to run from URL3. Set URL to an m4v video4 It doesn't work5. Switch to... Read more
Pressing 'Select All' in Assembly Definition breaks it (because it has b...
To reproduce:1) Create new project2) Create Assembly Definition3) Select it and click "Select All" and apply4) Deselect and select i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes