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[Camera] Zooming in eventually generates errors
Steps to reproduce:1) create new unity project2) zoom in for 1 to 2 minutes - errors printed in console IsNormalized (dir) UnityEdit... Read more
Files without extention having dots in path are shown with incorrect Type
1. What happenedFiles without extension having dots in path are shown with incorrect Type2. How we can reproduce it using the exampl... Read more
Performance FPS regression on Canvas Rendering between 4.7.1 - 5.3.3f1
Performance FPS regression between 4.7.1 - 5.3.3f1. Steps to Repro: 1. Run 4.7 project, connect profiler and observe Number of Batch... Read more
[UWP] IL2CPP build incorrectly sets Output Directory and Intermediate Di...
When trying to publish a build or generate the App Package with enabled option "Generate app bundle" for a UWP build, the following ... Read more
[iOS] Memory Leak with UI.Text.text
To reproduce:1. Open attached project2. Build for iOS3. Deploy to device in Xcode4. Open Memory debug window in Xcode5. Notice how m... Read more
[Occlusion Culling] different amount of objects are culled when scene is...
Reproduction steps:1. Open attached "Rep" Unity project.2. Open "Scenes > Level2" scene.3. Go to "Window > Occlusion Culling &... Read more
[Windows]Editor tries to connect to CacheServer every time when user typ...
Regression: The first build where issue introduced Version 5.3.0a3 (f8fce16f3b0f)Steps:1. Open Editor2. Go to "Edit -> Preference... Read more
[Input] Double clicking on the input option in the mac standalone player...
Steps to repro:- Launch the attached standalone player for mac (universal binary)- In the launch screen, go to input section- Double... Read more
[ios][buildsize] 5.3.3p2 iOS executable size is 5MB larger than 5.2.4
Have a fairly simple project (almost no scripts - just one postprocessing script and FPS counter).iOS (32+64 bit) build on 5.3.3p2 p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow