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[ModelImporter] Animation clip input fields does are appear to be active
To reproduce the issue follow the steps:1) Open attached project2) Select "Slenderman" fbx model3) Go to animation tab of the inspec... Read more
[Android]Some Android devices crash when forcing a NullReferenceExceptio...
To reproduce:1) Open attached project2) Build and run on device3) Tap "Force Exception". It forces a NullReferenceException but noth... Read more
Sprite preview looks blurred on low res sprites, even though point filte...
To reproduce: 1) Open the attached project2) Select sprite sheet in assets, check that filtering is set to point3) Now select any sl... Read more
Slicing leaves artifacts on some sprites
To reproduce:1) Open the attached project and load "Scene2"2) Notice that there is thin line near the "right sign" (attached "Slicin... Read more
[Collision] wheel collider phases through another collider
Reproduction steps:1. Open attached project.2. Open and play "AssetStorePackages > MUS80 toon car project folder > scene > ... Read more
[TerrainComponent][PlaceTrees] Tree icons change their size when resizin...
Steps to reproduce: 1. Open Unity;2. Create new project;3. Import "Free_SpeedTrees" package from A$;4. Add Terrain gameobject (GameO... Read more
Crash related to render node queue when selecting large prefab with lots...
Steps to reproduce: 1. Download and import attached project. (crash_project_dx.zip)2. Try to drag and drop Terrain.prefab into the h... Read more
[Depth of Field] Toggling new Depth of Field effect does not refresh gam...
Turning new Depth of Field effects on/off does not fully update the game view if the effect is placed above the new Anti Aliasing ef... Read more
[Android] RenderTexture's depth format renders whole screen black/broken...
To reproduce:1) Open attached project2) Build and run on non-Tegra device3) See either black screen or brokenly rendered one (attach... Read more
Standard cylinder GameObject has capsule collider attached
To reproduce the issue:1. Crete new project (or open any other project)2. Add cylinder GameObject into the scene3. Inspect the colli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used