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Text font doesn’t change in Play Mode when using GUI.skin.font
How to reproduce:1. Open the attached “fonts.zip” project2. Open “SampleScene” Scene (Assets > Scenes)3. Enter Play Mode4. In the... Read more
[Android] Graphics.CopyTexture unable to copy between ASTC6X6_SRGB Compr...
Reproduction steps:1. Open the attached project in the Jira comments, "ASTC_copy copy"2. Open the "Assets/Scenes/SampleScene" scene3... Read more
Custom Shadows stay soft when the "Soft Shadows" option is disabled in t...
How to reproduce:1. Open the “IN_70220” project2. Open the “AdditionalLightsDemoScene”3. In the Project window search for the “URP R... Read more
Memory is leaking when toggling a GameObject with a Light Component and ...
How to reproduce:1. Open the “GraphicsTempJobLeak“ project2. Open the “Main” scene3. Make sure that the Scene view window is opened4... Read more
[Android] Directional Lightmaps break the default surface shaders when u...
Reproduction steps:1. Open the attached project “LightProject”2. Build And Run on Android3. Observe the “Plane” GameObject Expected ... Read more
The Mouse click Action Phase is set to "Canceled" when the Cursor is loc...
How to reproduce1. Open the “WebGLPhaseBug.zip“ project2. Go to “Build Settings…” in the “File” tools3. Enable the “Development Buil... Read more
TwoPaneSplitView has zero height
Steps to reproduce: 1. Download package [https://github.cds.internal.unity3d.com/unity/unity-explorer-tool] 2. Install it into any p... Read more
OnEnable is called twice when creating a custom Inspector for ITimelineC...
How to reproduce:1. Open the attached project "InspectorSample.zip"2. Open Assets/Sample/New Timeline.playable3. Hide the Inspector ... Read more
Button triggers another Button when multiple displays are used
How to reproduce:1. Open the “bug-uitoolkit-multidisplay“ project2. Make sure you have at least an additional display connected3. Bu... Read more
[URP] Depth fall-off starts at the wrong position when in a URP project ...
How to reproduce:1. Open the attached project "DynamicResolutionTest.zip"2. Open “TestScene“3. Enter Play Mode4. Enable the “Dynamic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject