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Editor crashes when changing Anti-aliassing quickly
Reproduction steps: 1. Open the attached project with Unity 5.42. Run the only scene in the project3. The scene contains one script,... Read more
DllNotFoundException: UnityMockHMD after building an xr sdk upgraded pro...
DllNotFoundException: UnityMockHMD after building an xr sdk upgraded project using the Mock HMD XR SDK 1. I was trying to regress a ... Read more
Profile Analyzer - Marker Summary 'Top' drop-down selection text is cut ...
How to reproduce:1. Download the user-submitted data file(capture.pdata)2. Create a new Unity project and import the Profile Analyze... Read more
Sprite texture is null when read from a SpriteAtlas in an Addressables b...
Reproduction steps:1. Download and extract “ReproProj“2. Open the "SpriteAtlasGenerator" project3. Open the Addressable Groups windo... Read more
Asset bundles fail to load when there are curly brackets in the group or...
Reproduction steps:1. Open the attached project "Bug addressables names"2. Open the Addressables Groups window3. Select Play Mode Sc... Read more
Tree component does not work with IndexOutOfRangeException being thrown
Steps to reproduce this issue: 1. Create a new project2. Select GameObject->3D Object -> Tree3. IndexOutOfRangeException is ca... Read more
Crash when opening a scene
Reproduction steps:1. Open the attached project2. Open scene "Scenes/ZenMode" Expected result: The scene is openedActual result: The... Read more
Crash on DestroyObjectHighLevel_Internal when undoing Spline duplication
Reproduction steps:1. Open the attached "Splined.zip" project2. Select the "Spline Buildings" GameObject3. In the Scene view enable ... Read more
[URP][XR] URP 2D/Sprite-Lit-Default shader renders only in one eye when ...
How to reproduce:1. Open SampleScene from "XRSprite_URP.zip"2. Start Play mode and check VR view Expected result: All sprites displa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server