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0
votes
Duplicate

Custom menus does not show up in menu bar before the menu is activated

Window management

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May 12, 2011

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Version/s: 3.4.0b1

Custom menus does not show up in menu bar before the menu is activated. 1. Create an Editor script with the following code://JS@Menu... Read more

0
votes
Fixed

Return from sleep throws assert "FALSE != getCursorPositionResult" if ed...

Deployment Management

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May 13, 2011

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Version/s: 3.4.0b1

Return from sleep throws assert FALSE != getCursorPositionResult if editor is in playmode. Repro:Given you're in windows1. Create a ... Read more

0
votes
Won't Fix

Formatting of the Inspector breaks / causes overlapping text

IMGUI

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May 14, 2011

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Version/s: 3.4.0b1

If Text param of an element in a GUIContent fixed array contains a new line, formatting of the inspector breaks / causes overlapping... Read more

0
votes
Not Reproducible

Game View is hidden after undocking, starting and stopping

Window management

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May 18, 2011

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Version/s: 3.4.0b2

1) What happened Editor - Game View: When undocking, starting and stopping the Play Mode makes the Game View hides behind the Hierar... Read more

0
votes
Fixed

Audio clips for OGV movies replay snippet of audio

Video

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May 18, 2011

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Version/s: 3.1.0f4

Could not reproduce the infinite loop, but could reproduce (in Version 4.0.0b10 (16de4509c348)) that Audio Clips for OGV movies repl... Read more

0
votes
Postponed

Popup lists with GUIContent doesn't show images upon popup.

IMGUI

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Mar 11, 2009

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Version/s: 2.5

EditoirGUI.Popup and EditorGUILayout.Popup lists with that take GUIContent objects with images doesn't show the images in the popup ... Read more

0
votes
Fixed

Mscorlib deploy fail and also deploy of unused assets

iOS

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May 26, 2011

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Version/s: 3.4.0b2

Issue#1. Stripper set to "micro mscorlib" chokes on the included dll file with the following exception: "Mono.Linker.ResolutionExcep... Read more

0
votes
Won't Fix

EditorUtility.SetDirty(g) at postprocess doesn't push the asset that's ...

Version Control

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May 27, 2011

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Version/s: 3.4.0b2

ex:void OnPostprocessModel (GameObject g){if (g.name.ToLower().Contains("eye")){Debug.Log("processing an eye "+g.name); eye = g.AddC... Read more

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