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Custom menus does not show up in menu bar before the menu is activated
Custom menus does not show up in menu bar before the menu is activated. 1. Create an Editor script with the following code://JS@Menu... Read more
Return from sleep throws assert "FALSE != getCursorPositionResult" if ed...
Return from sleep throws assert FALSE != getCursorPositionResult if editor is in playmode. Repro:Given you're in windows1. Create a ... Read more
Formatting of the Inspector breaks / causes overlapping text
If Text param of an element in a GUIContent fixed array contains a new line, formatting of the inspector breaks / causes overlapping... Read more
Game View is hidden after undocking, starting and stopping
1) What happened Editor - Game View: When undocking, starting and stopping the Play Mode makes the Game View hides behind the Hierar... Read more
Audio clips for OGV movies replay snippet of audio
Could not reproduce the infinite loop, but could reproduce (in Version 4.0.0b10 (16de4509c348)) that Audio Clips for OGV movies repl... Read more
Popup lists with GUIContent doesn't show images upon popup.
EditoirGUI.Popup and EditorGUILayout.Popup lists with that take GUIContent objects with images doesn't show the images in the popup ... Read more
Mscorlib deploy fail and also deploy of unused assets
Issue#1. Stripper set to "micro mscorlib" chokes on the included dll file with the following exception: "Mono.Linker.ResolutionExcep... Read more
EditorUtility.SetDirty(g) at postprocess doesn't push the asset that's ...
ex:void OnPostprocessModel (GameObject g){if (g.name.ToLower().Contains("eye")){Debug.Log("processing an eye "+g.name); eye = g.AddC... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
- URP _EMISSION keyword removed from Material when Global Illumination is set to None
- Adding “Entities Graphics Stats Drawer (Script)” Component in Inspector spams “InvalidOperationException: using UnityEngine.Input with Input System active” errors in the Console window
- "New Project" creation window shows only "Project name" instead of "Project Name & Location"
- "Line breaking recursion max threshold hit" error when Overflow is set to Ellipsis with fonts missing the ellipsis character