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Text is cut off in Viewport when adding Tint Filter function to Element ...
Steps to reproduce: 1. Create new Unity project 2. Open UI Builder window (Window > UI Toolkit > UI Builder) 3. In Library find “... Read more
[iOS] The Player crashes or freezes on "Emit() at ParticleSystem" when s...
Steps to reproduce: 1. Open the “IN-116035” project 2. Build and deploy the project on the device 3. Follow the “How to enter the ba... Read more
Deleting multiple Tags throws “NullReferenceException”, and "Retrieving ...
Steps to reproduce: # Create a new Unity project using the Universal 3D template # Select the "Global Volume" GameObject in the ... Read more
Documentation link leads to "We couldn't find the page you're looking fo...
*Steps to reproduce:* # Create a new Unity project using the Universal 3D template # Create a new Physics LowLevel Settings (Ass... Read more
Default Parent gets removed when entering Play mode
Reproduction steps: 1. Create a new project 2. Create a GameObject (e.g. Cube) 3. Set it as Default Parent 4. Enter Play mode 5... Read more
Graphics Settings shows default values instead of the real values in the...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter Play Mode... Read more
“ArgumentNullException” and Enum/Keyword errors are throw in the Console...
Steps to reproduce: 1. Create new Unity project 2. Open UI Builder window (Window > UI Toolkit > UI Builder) 3. In Library find “... Read more
NullReferenceExceptions are constantly spammed when setting "Visual Effe...
How to reproduce: 1. Create a new Unity project 2. In the Project window, right-click -> Shader Graph -> Blank Shader Graph 3. In... Read more
Crash on UnityEngine.XR.OpenXR.API.UnityXRDisplay:DestroyTexture when Oc...
How to reproduce: 1. Open a new MR Template project 2. Enable Project Settings > OpenXR > OpenXR Feature Groups > Meta Quest: Occlus... Read more
[Linux] Symlinked folders are not recognized when used in a Unity project
Reproduction steps: 1. Create a new 3D project 2. Close the project 3. Create a “Test” directory with a “TestScript.cs” Script somew... Read more
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