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[Profile Analyzer] Description Text is misaligned in the Single tab of t...
Description Text is misaligned in the Single tab of the Profile Analyzer window Steps to Repro: 1. Create a new Project2. Install Pr... Read more
[HDRP] Aperture has no tooltip and maybe should be renamed
1) The Aperture field in the physical camera does not have a tooltip2) The name aperture might be confusing to the users, since it i... Read more
[IAP] "Assertion failed on expression" error thrown on importing "UnityI...
On importing "UnityIAP" Package from "Unity IAP Installer" then it causes the Editor to throw "Assertion failed on expression" error... Read more
2a10 Asset class members cause errors when used in first frame
Original Issue Link - Confirmed and escalated by Lazlo. ---- I attempted to use assets to make some simple global variable objects, ... Read more
2.0.0a10 Using type in global namespace as variable type breaks code gen...
Original Issue Link - Confirmed by Lazlo ---- Hi there, When using a Custom Class as a variable type in my Bolt Component, I can't g... Read more
2a10 Missing Show Data context option in Class Inspector
Original Issue Link - Confirmed and raised by Lazlo. The ticket has no information. Read more
a9: Invalid ports positioning is wrong
Original Issue Link - Confirmed by Lazlo ---- Create a new Bolt Class (Component) Variable and create Get or Set nodes in a Flow Beh... Read more
UI is not responsive after opening Android Native popup Dialog
How to reproduce:1. Build and run the attached "TouchBugDemo.zip" project to an Android device2. Click "Open" button (red rectangle ... Read more
Editor crashes when using WebView_CUSTOM_AllowRightClickMenu
Reproduction steps:1. Open the attached project ("case_1249548-AllowRightClickMenu.zip")2. In the toolbar, click Tools > Reachabl... Read more
Mesh/Mesh and Box/Mesh Collider collisions call wrong events when a very...
How to reproduce:1. Open user's attached project2. Open "SampleScene" scene3. Enter Play Mode4. Observe the Game view Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized