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[Quest] UI registers action at 0.5 Press Point value when it's set to a ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Samples/XR Interaction Toolkit/3.0.3/Starter Assets/... Read more
[Android][iOS] Untracked Memory and Empty Heap Space take up twice as mu...
How to reproduce:1. Open the attached “IN-79700.zip” project with 2021.3.35f1 or older versions2. Open the Build Settings window (Fi... Read more
UI Toolkit Debugger button to open 'Dynamic Atlas Viewer' named 'Texture...
Steps to reproduce: Open a Unity project Open the UI Toolkit Debugger via Window > UI Toolkit > Debugger Observe the toolbar A... Read more
UI Toolkit Debugger button to open 'Dynamic Atlas Viewer' named 'Texture...
Steps to reproduce: Open a Unity project Open the UI Toolkit Debugger via Window > UI Toolkit > Debugger Observe the toolbar A... Read more
"Dragon Crashers - UI Toolkit" has a corrupted profile icon in Player
How to reproduce:1. Create a new Unity project and import "Dragon Crashers - UI Toolkit Sample" into the project2. Build And Run the... Read more
[Android] The Player application freezes and crashes when minimizing and...
How to reproduce:1. Open the attached “IN-78481.zip” project2. Open the Build Settings window (File → Build Settings)3. Switch the B... Read more
When picking element with UI Toolkit Debugger, the picked button is pressed
Steps to reproduce: Open a Unity project Open the UI Toolkit Debugger via Window > UI Toolkit > Debugger Select 'Toolbar' unde... Read more
PBR DoF doesn't support bokeh shape (blade count)
The PBR depth of field is not consistent with the regular depth of field because the shape of the bokeh is different. Read more
PBR Depth of field with TAA causes extreme jittering when DOF is enabled
This jittering is caused by a bad calculation of the Circle Of Confusion when TAA is enabled (projection of the last frame CoC). Read more
Docked Shader Graph window loses unsaved changes when resetting all layouts
Steps to reproduce: Open a URP Unity project Create a new Shader Graph asset in your assets via Create > Shader Graph > URP &g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow