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RTX card is not detected when running the editor with the -load-renderdo...
How to reproduce:1. Open the user-attached project “HDRP-DLSS-RenderDoc” with the command line argument “-load-renderdoc”2. Open the... Read more
[Android] Editor terminates the ADB connections when an emulator is runn...
Reproduction steps:1. Open the attached project "PROJECT_PATH"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Open “PROJECT_P... Read more
Move tool resets GameObject's local position when a different parent Gam...
How to reproduce:1. Open the “MoveToolTest” project2. Open the “Test1” Scene in the “Scenes” folder3. Select the “Elevator” GameObje... Read more
CrashReportHandler.enableCaptureExceptions does not ignore crashes when ...
How to reproduce:1. Open the “DiagnosticsNotIgnoringCrashes“ project2. Make sure that the “Cloud Diagnostics” Service is enabled (Wi... Read more
About Unity expanded version info can be moved with cursor
How to reproduce:1. Create a new Unity project2. Unity -> About Unity... -> Press the Options key ("Alt" on Windows)3. Select ... Read more
Light intensity is clamped to a visible sphere volume with HDRP path tracer
With the HDRP path tracer when the exposure value is low (-5 for instance), and with volumetric fog enabled, the effect of the light... Read more
Serializable integer variable changes are reset when entering the Play Mode
Reproduction steps:1. Open the attached “ReproProject” project2. Open the "Assets/Scenes/WorldScene.unity" scene3. Select the “World... Read more
Timeline and Animation windows cannot record script component changes
How to reproduce:1. Open attached "Timeline.zip" project and scene "SampleScene"2. In Hierarchy window, select the Timeline GameObje... Read more
Custom Render Pass increases memory usage when in Play Mode
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Empty.unity” Scene3. Enter the Play Mode4. Ob... Read more
Objects cast inverted shadows when using Path Tracing on a transparent m...
Reproduction steps:1. Open the attached project "ShadowLight"2. Open “Assets/Indoor Scene.unity“ Scene3. Observe the inverted shadow... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled