Search Issue Tracker
[iOS] Cutouts not available for new iPhone 15 devices
Steps to reproduce: Open attached project (test-cutouts.zip) Switch to iOS and make a build Deploy the build to iPhone 15 device or ... Read more
[iOS] Cutouts not available for new iPhone 15 devices
Steps to reproduce: Open attached project (test-cutouts.zip) Switch to iOS and make a build Deploy the build to iPhone 15 device or ... Read more
[iOS] Cutouts not available for new iPhone 15 devices
Steps to reproduce: Open attached project (test-cutouts.zip) Switch to iOS and make a build Deploy the build to iPhone 15 device or ... Read more
Panning to sides causes the Camera clipping a GameObject in Scene view w...
How to reproduce:1. Create a new project2. Create a new GameObject3. Set the camera to Orthographic (isometric) projection mode4. Vi... Read more
[iOS] Screen.safeArea isn't right for devices with Dynamic Island when i...
Steps to reproduce: Open attached project (test-cutouts.zip) Switch to iOS and make a build Deploy to a device with Dynamic Island (... Read more
“Opening snapshot” window stuck on "Crawling GC handles" process when op...
How to reproduce:1. Open the “Blank22-3-8“ project2. Open the Memory Profiler (Window > Analysis > Memory Profiler)3. Select t... Read more
Surface input is not updated when changing Sprite renderer's Sprite value
How to reproduce:1. Download and open the attached project2. In the Hierarchy window, select "SpriteGO"3. In the Inspector window, c... Read more
[Android][URP] Visual artifacts on GameObjects when using Forward+ Rende...
Steps to reproduce:1. Open the attached “ForwardPlusRenderingTest” project2. Build And Run the project on the device3. Observe the d... Read more
[Quest] [XR Interaction Toolkit] XR exhibits a lag in pose tracking when...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Connect Quest or Q... Read more
[URP] Graphics & Graphics Driver memory usage increases when adjusting C...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Open the Profiler Wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices