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Active

"NullReferenceException" error is thrown when changing input field focus...

uGUI Controls

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Jan 20, 2026

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Version/s: 6000.0.66f1, 6000.3.5f1, 6000.4.0b5, 6000.5.0a5

How to reproduce:1. Open the attached “IN-131375” project2. Build and run for Android or iOS3. Tap on one of the input fields4. Pres... Read more

0
votes
Active

“Light” Editor Theme: The error message "Keyword declaration override ca...

Shader System

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Jan 20, 2026

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Version/s: 6000.3.5f1, 6000.4.0b4, 6000.5.0a5

Steps to reproduce: Create a new Unity project Editor Theme should be set to "Light" (Unity > Settings > General > Editor T... Read more

0
votes
Won't Fix

“Shader Graphs” text in the blackboard is hard to see

ShaderGraph

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Jan 20, 2026

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Version/s: 6000.0.66f1, 6000.3.5f1, 6000.4.0b5, 6000.5.0a5

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Shader Graph (Assets > Create > Sh... Read more

0
votes
Won't Fix

Project Auditor Analysis is not marked dirty when the save file is delet...

Project Auditor

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Jan 20, 2026

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Version/s: 6000.0.65f1, 6000.3.5f1, 6000.4.0b5, 6000.5.0a5

Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided script "NewMonoBehaviourScript.cs... Read more

0
votes
Active

Template details window shows default Title, Description, and documentat...

Visual Effects

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Jan 20, 2026

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Version/s: 6000.5.0a5

Steps to reproduce: Create a new Unity project Open the "Create new Shader Graph Asset" window (Project window > right click >... Read more

0
votes
Duplicate

Point Lights with the "Hard Shadows" Shadow Type appear as black squares...

Lighting

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Jan 21, 2026

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Version/s: 6000.0.65f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4

How to reproduce:1. Open the attached project "IN-129917"2. Open the "SampleScene"3. Observe the Game and Scene Views Actual result:... Read more

0
votes
Active

LockBufferForWrite incorrectly rejects valid writes when GraphicsBuffer ...

Graphics Device Features

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Jan 21, 2026

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Version/s: 6000.0.65f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4

How to reproduce:1. Create a new project2. Create an empty GameObject3. Import the attached “GraphicsBufferOverflowTest.cs” script4.... Read more

0
votes
Active

Error SGICE002 is wrongly shown when the tuple elements in a foreach sta...

Core Runtime

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Jan 21, 2026

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Version/s: 6000.0.65f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4

How to reproduce:1. Open the attached project "IN-128942"2. Observe the console Actual result: Error SGICE002 is shown in the Consol... Read more

2
votes
Active

Editor memory leak when entering and exiting Play Mode in a blank URP pr...

Text (ATG)

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Jan 21, 2026

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Version/s: 6000.0.66f1, 6000.3.4f1, 6000.4.0b5, 6000.5.0a5

How to reproduce:1. Create a new 3D URP Project2. Install the Memory Profiler package3. Enter Play Mode, capture a Memory Profiler s... Read more

1
votes
Active

Procedural rendering is disabled when using Graphics.RenderPrimitivesInd...

Graphics Device Features

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Jan 21, 2026

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Version/s: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4

Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene “SampleScene“3. Enter Play Mode4. In the Hierarchy w... Read more

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