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GameObjects with Materials that utilize Shaders from the "CScape" Asset ...
How to reproduce:1. Open the “Paragon” project attached in a G-Drive folder2. Open the “City” scene3. Click on the “ParagonPipeline”... Read more
The Custom Function Nodes Body block doesn't have any controls to proper...
Steps to reproduce: Create or Open a Project with the Shader Graph installed In the Project Browser create a Shadergraph and open it... Read more
ArgumentOutOfRangeException: when pressing submit twice on EnumField
Steps to reproduce: 1. Add a UI Document with the attached UXML file 2. Press play 3. Select the EnumField (tab or click) 4. Press s... Read more
The Editor is not installed correctly and the Layout is broken when it i...
How to reproduce:1. Install Unity Editor on the path containing a special character (e.g. C:\Program Files\Unity\Programozás)2. Cre... Read more
[Splines] Removed spline automatically reappears at runtime in prefab Sp...
Issue: After adding and removing a spline within a spline container on a prefab (or child object of a prefab), the removed spline wi... Read more
Cannot open input file 'ucrt.lib' with Win-SDK 10.0.26100.0 building for...
Steps to reproduce: 1. Install Windows SDK 10.0.26100 2. Create a Unity project with UWP platform extension 3. Install Burst into th... Read more
Incorrect depth values when using "Render Objects" feature
How to reproduce:1. Open the attached “IN-80085“ project2. Open the “RenderObjectDepth” scene3. Enter Play Mode4. Open and enable Fr... Read more
NativeArray with Allocator.Temp is disposed when used with Async/Await
Steps to reproduce:1. Create a new project2. Download and import the attached script "TempAllocatorAccess.cs"3. Assign the script to... Read more
Decals do not render correctly when using GPU Instancing and Render Layers
How to reproduce:1. Open the attached "Decal-Unity-2022.3.32.zip" project2. Open the "SampleScene"3. In the Assets folder, navigate ... Read more
UI Toolkit Text Field shifts down when inserting text in the middle of a...
How to reproduce:1. Open the attached “UITextFieldBug.zip” project2. Click the Map icon near the Play Button3. Click “Edit map “Sand... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
- Editor.log file size grows rapidly when a scene exceeds the "Maximum Shadow on Screen" limit setting in the HDRP Asset
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture