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Android build fails with “The Composition Layers Support feature is requ...
Reproduction steps:1. Create a new VR template project2. File > Build Profiles > Build3. Observe the Console Actual result: “T... Read more
UITK Debugger buttons in the Stylesheets and Matching Selectors foldouts...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open UI Toolkit Debugger (Window > UI Toolkit >... Read more
UITK Debugger Matching Selectors text labels and buttons overlap
Steps to reproduce: Create a new Unity project using the Universal 3D template Open UI Toolkit Debugger (Window > UI Toolkit >... Read more
UITK Debugger new Classes element is not created with no information or ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open UI Toolkit Debugger (Window > UI Toolkit >... Read more
"DebugAllocatorMode" option changes when changed in another Editor instance
Reproduction steps:1. Create a new project2. Open Diagnostics (Edit > Preferences > Diagnostics)3. Under “Core” change “DebugA... Read more
Inconsistent "Terrain Lit" shader graph naming in the Graph Inspector ->...
Create a new Unity project Create "Terrain Lit Shader Graph" (Console window > right click > Create > Shader Graph > URP... Read more
Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" instal...
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. In the Inspector, wit... Read more
"Brush Attributes" menus have no padding
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. Install the "Terrain ... Read more
Longer Shader Graph Property Reference names breaks VFX Graph Output Par...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. In project import provided VFX Asset “TestingVFX.... Read more
String "RenderPipelineGlobalSettings" is not localized in the Inspector ...
Steps to reproduce: Create a new Unity project Select "UniversalRenderPipelineGlobalSettings" asset displayed in the "Project" windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask