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[URP2D]["ArgumentException: Trying to use an invalid resource (pass Init...
Reproduction steps:1. Open the attached “TestRenderGraphWith2D” project2. Open “Assets/Scenes/SampleScene” scene3. Observe the Conso... Read more
A variable holding a GameObject reference becomes null when a variable o...
Reproduction steps:1. Open the attached “ReproProj” project2. Open the “Assets/SampleScene” scene3. In the Hierarchy window, select ... Read more
Feature Examples - Multiple "Could not find Sub Graph asset" and other e...
Steps to reproduce: Create a new URP project. Window > Package Manager > Shader Graph > Samples, import Feature Examples. O... Read more
Instantiation fails and NullReferenceExceptions are thrown when instanti...
1. Open the attached “ReproProject”2. Open the Addessables Groups window (Window → Asset Management → Addressables → Groups)3. Selec... Read more
Users have the option to duplicate Raytracing or Material Quality Keywords
Steps to reproduce: Create a 3D URP Project In the Project Browser create a URP Shadergraph and open it In the Blackboard create Key... Read more
[Linux] Mouse visualizer throws IndexOutOfRangeException errors when usi...
Reproduction steps:1. Open the attached “InputSystem” project2. Open the “Assets/Samples/Visualizers/MouseVisualizer.unity“ scene3. ... Read more
[VFX Graph] Copy/Paste a System between VFX loses links
Steps to reproduce: 1. Import the provided Unity package 2. open the VFX _VFXG_VFVisualizer_B_ 3. Select all nodes and copy (Ctrl+ C... Read more
[VFX Graph] Copy/Paste Custom Attributes between Graph fall back to floa...
Steps to reproduce: 1. import the provided unity package 2. open the _VFXG_CopyPaste_CustomAttributes_ VFX asset. 3. Select All node... Read more
Production Ready Shaders - 66 errors on import
Steps to reproduce: Create a new URP project. Window > Package Manager > Shader Graph > Samples, import Production Ready Sh... Read more
Dragging the Parameter into the Shader Graph workspace doesn't show the ...
How to reproduce:1. Create a new URP project2. Create any Shader Graph and open it3. Add any Parameter in the Shader Graph window4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow