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Only one error is thrown when entering different types of incorrect keyw...
Reproduction steps:1. Create a new project2. Edit > Project Settings… > Graphics3. Expand Keyword Declaration Overrides foldou... Read more
"Duplicate keywords" error appears when entering “_” and “__” in Graphic...
Reproduction steps:1. Create a new project2. Edit > Project Settings… > Graphics3. Expand Keyword Declaration Overrides foldou... Read more
Some states may miss the selection highlight when rapidly clicking on th...
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Animation -> Animator Cont... Read more
[Ubuntu] Poor performance when moving many Animator states at the same time
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Animation -> Animator Cont... Read more
Crash with multiple stack traces when completing various actions with th...
A crash in the Editor has been reported, affecting various workflows. These workflows include:- Entering Play mode- Detaching or att... Read more
Prefabs are corrupted due to inline-styled YAML when UnityYAMLMerge is u...
How to reproduce: Locate the UnityYAMLMerge tool in “<Unity Editor version Path>\Editor\Data\Tools“ directory Copy the path to... Read more
Crash on CheckDeviceStatus when executing specific InferenceEngine actions
How to reproduce:1. Open the attached “IN-129236.zip” project2. Open the “Scene”3. Enter Play Mode4. Observe the crash Reproducible ... Read more
No or too big limits on the Layers names in the Animator
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Animation -> Animator Cont... Read more
Animator Layers dropdown doesn't shorten long layer names
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Animation -> Animator Cont... Read more
NullReferenceException is thrown when selecting "Custom Mesh" option in ...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Create and open any Shader Graph (e.g. Assets > Crea... Read more
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