Search Issue Tracker
Fixed
Fixed in 6000.4.0b5, 6000.5.0a5
Votes
0
Found in
6000.4.0b3
6000.5.0a4
Issue ID
UUM-131564
Regression
Yes
NullReferenceException is thrown when selecting "Custom Mesh" option in Shader Graph Main Preview
Steps to reproduce:
- Create a new Unity project using a 3D Universal Template
- Create and open any Shader Graph (e.g. Assets > Create > Shader Graph > Blank Shader Graph)
- Right-click on the Main Preview window
- Select the Custom Mesh option
- Observe the Console
Actual results: "NullReferenceException: Object reference not set to an instance of an object" is thrown, and it is impossible to select a custom mesh
Expected results: No errors, and a pop-up window for mesh selection opens up
Reproducible with versions: 6000.4.0a2, 6000.4.0b3, 6000.5.0a4
Not reproducible with versions: 6000.0.64f1, 6000.3.3f1, 6000.4.0a1
Tested on (OS): Windows 11, macOS 26.1 (M1 Pro)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format
- New Hierarchy filtering query block remains visible but filtering is not applied when returning from Prefab Mode in Context
- Empty scrollable space appears and scrollbar shrinks when scrolling down in the Tile Palette Brush Picks overlay window and List View selected with many saved brushes
- Player GameObject can’t be selected in the Hierarchy window during Step 4 of the "Get Started" tutorial in 2D Platformer Microgame because Hierarchy window is masked
Resolution Note:
Fixed in 6000.5.0a5
Resolution Note (fix version 6000.5.0a5):
Fixed in 6000.5.0a5
Resolution Note (fix version 6000.4.0b5):
Fixed in 6000.4.0b5