Search Issue Tracker
Fixed
Fixed in 6000.4.0b5, 6000.5.0a5
Votes
0
Found in
6000.4.0b3
6000.5.0a4
Issue ID
UUM-131564
Regression
Yes
NullReferenceException is thrown when selecting "Custom Mesh" option in Shader Graph Main Preview
Steps to reproduce:
- Create a new Unity project using a 3D Universal Template
- Create and open any Shader Graph (e.g. Assets > Create > Shader Graph > Blank Shader Graph)
- Right-click on the Main Preview window
- Select the Custom Mesh option
- Observe the Console
Actual results: "NullReferenceException: Object reference not set to an instance of an object" is thrown, and it is impossible to select a custom mesh
Expected results: No errors, and a pop-up window for mesh selection opens up
Reproducible with versions: 6000.4.0a2, 6000.4.0b3, 6000.5.0a4
Not reproducible with versions: 6000.0.64f1, 6000.3.3f1, 6000.4.0a1
Tested on (OS): Windows 11, macOS 26.1 (M1 Pro)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller Layer Weight field accepts “NaN” as a valid value instead of rejecting it
- Package Manager redirection buttons are changed to "Checkmarks" after installing additional Packages in the Multiplayer Center
- [Linux] Character '@' is not inputted when pressing AltGr + Q with a German keyboard layout
- Animation is affected by TimeScale when setting Animator's updateMode to UnscaledTime in onDisable()
- Sprites lose their reference in Scene and Game view when changing Texture2D Import Settings
Resolution Note:
Fixed in 6000.5.0a5
Resolution Note (fix version 6000.5.0a5):
Fixed in 6000.5.0a5
Resolution Note (fix version 6000.4.0b5):
Fixed in 6000.4.0b5