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Installing HDRP package throws Shader Graph validation warning about Exp...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Open Package Manager3. Find High Definition Render Pipe... Read more
[Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Prof...
Steps to reproduce:1. Create and open a new project2. Open the Build Profiles window (File → Build Profiles)3. Using TAB, navigate t... Read more
UI Shader Graph Preview is rendered in Game view after creating or delet...
Steps to reproduce: Open the attached project Open the SampleScene Open the testGraph shadergraph asset Switch to Game view Create a... Read more
Shader Graph Create Node window cannot be resized or moved after maximiz...
Reproduction steps:1. Create a new project2. Create > Shader Graph (any Shader Graph)3. Double click on the Shader Graph Asset to... Read more
Progress bar does not appear when closing one of multiple running Unity ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open another Unity project to run multiple Unity Editors3. Close the s... Read more
ATG "Auto Size" property values are cut off when viewing in default UI B...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Go to Assets > Create > UI Toolkit > UI Docume... Read more
Empty space appears at the top of Base dropdown in “New Material” window
Steps to reproduce:1. Create new Unity project2. Install AI packages3. Once installed, open “New Material” window4. In Material Map ... Read more
Processor list resolves to Vector2 instead of float when editing composi...
Reproduction steps:1. Open the attached “IN-122827” project2. Open the Project Settings window (Edit > Project Settings)3. Go to ... Read more
Binding a mipmap as UAV to a compute shader causes validation errors wit...
Steps to reproduce: Open attached project WebGPUMipBug.zip. Open SampleScene.unity. Make sure that Web platform is selected in the b... Read more
UI Builder Project Library foldouts do not open when pressed on the fold...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new UI Document Asset (Assets > Create &g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class