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Triangle mesh collider does not collide
To reproduce:1. Open attached project2. Open collider vs box Collider scene3. Enter play modeExpected result: All the objects collid... Read more
Wheel Collider jumps to sky when colliding
To reproduce:1. Open attached project2. Open collider vs boxCollider scene3. Enter play modeExpected result: The Cube with the wheel... Read more
Wheel Collider lacks the documentation on some of it's variables
Wheel Collider lacks the documentation on some of it's variables:Force app point distanceWheel Damping Rate Note: The variables were... Read more
Setting target position on a wheel collider lower than 0 causes an error...
To reproduce:1. Add a wheel Collider to any object2. Set Target Position to lower than 0 or higher than 1Expected result: You can't ... Read more
Gravity is broken
To reproduce:1. open attached project2. open gravity is broken scene3. enter play modeExpected results: All objects named Door / Wal... Read more
Exception thrown while executing UnityEngine.EventSystems.IKeyDownHandler
Steps to repro:-Open the scene "Example - Widgets" and press play-In game view, click on the multi line input field on the left side... Read more
Initial .prefab file is smaller before project is saved
To reproduce:1. Create a new project2. Add a cube to scene3. Drag the cube to the project window, making it a prefab4. Open up the a... Read more
Rigidbody.SweepTest does not respect Physics.IgnoreCollision
To reproduce:1. Open attached project2. Open sceneUnity53. Select both the cube and sphere in the scene and set their layer to UI4. ... Read more
Crash when trying to create a prefab with configurable joints
To reproduce:1. Open attached project2. Open scene "ropeWithSpheres"3. Try to create a prefab out of the "lanternOnLianas" gameobjec... Read more
Universal UI: Universal shader inspector doesn't offer to fix texture th...
Any other shader in Unity gives users an option to fix a texture not marked as normal map if it was assigned to a normal map field (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS