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[Backport] SyntaxError is thrown when opening buildreport.json
How to reproduce:1. Create and build a new Unity project (File > Build Settings... > Build)2. Open Google Chrome and enter chr... Read more
[PLM] Decals do not affect baked global illumination
A decal should bounce light, but not occlude light hitting the geometry behind it.It could be projected on the geometry behind it, b... Read more
Pass.CompileVariant throws errors when iterating over all subshaders and...
STR: 1. Create a new surface shader.2. Put the attached script into the `Assets/Editor` folder.3. Run the script from the menu "MyMe... Read more
[Compiler] Error with no details prevents entering playmode
(Check the attached video to see the bug) Reproduction steps:1. Open the attached project2. Navigate to Assets->Scenes3. Open any... Read more
Undocked windows including UITK Debugger disappear when UITK Debugger al...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open any window and undock it Click the burger icon i... Read more
ShaderGraph tabs persist to projects that do not have that shader graph
Steps to reproduce: Create a new URP project Right-click Project > Create > ShaderGraph > URP > Lit Shader Graph Open th... Read more
[Linux] Build crashes after Unity splash
Linux build crashes after splash. Steps to reproduce:1) Open the attached project.2) Build if for Linux (x86, x86_64 universal).3) R... Read more
Using JobHandle.CombineDependencies for long-running jobs causes "Intern...
How to reproduce:1. Open the attached "tempjob_bug.zip" project2. Open the "SampleScene" Scene3. Enter PlayMode -> observe the Co... Read more
[Experimental .NET 4.6 Equivalent runtime] IPInterfaceProperties.GetIPv6...
IPInterfaceProperties.GetIPv6Properties throws a NotImplementedException. This is necessary to retrieve the interface index of the n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables