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physics material assigned to terrain is not saved
-e: We're assigning a physics material to a Terrain in Unity 4.3.3. If we save the scene and close Unity then re-open Unity the phys... Read more
Transition names are not informative enough
Transition names are not informative enough 2) How can we reproduce it using the example you attached1. Make the following simple co... Read more
It is possible to copy the Base Layer and paste it into itself
It is possible to copy the Base Layer and paste it into itself 1. Create an animator controller and add a state machine to it2. Insi... Read more
When adding a behaviour to a State the Project view doesn't follow
When adding a behaviour to a State the Project view doesn't follow 1. Add an animation controller and add a state to it2. Add Behavi... Read more
It's possible to have a controller without a default state in it
It's possible to have a controller without a default state in it 1. Create an animator controller and add a state machine to it2. Ad... Read more
Making multiple duplicates of Blend Trees and deleting them gives errors
Making multiple duplicates of Blend Trees and deleting them gives errors 1. Create a Blend Tree and duplicate it,2. Mark a few of th... Read more
The gui skin is missing in the Blend Trees
The parameters in the Inspector for all the blend trees are missing styling Read more
Direct Blend Trees don't allow for rotating the preview
Direct Blend Trees don't allow for rotating the preview 1. Set up a simple blend tree2. Compare the preview functionality when the t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS