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Vector3 does not implement IFormattable interface
How to reproduce:1. Open the attached 'project-1179279.zip' project2. Enter Play mode and observe the Console window Expected result... Read more
Troubleshooter not showing My Cases after I logged out and logged in
Steps to reproduce:1. Open Unity TroubleShooter2. Click the account name in the top right and sign out3. Sign back in4. My Issues ta... Read more
[Outputs] 'InvalidCastException: Specified cast is not valid.' when usin...
Repro steps:1. Create a new VFX or open an existing one.2. Create any Mesh context (i.e. Output Particle Mesh, Output Mesh, etc.)3. ... Read more
Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX ani...
Reproduction steps:1. Open the attached project "CrashRepro"2. Select "Assets/Cube_Anim" in the Project window3. Select the "Animati... Read more
Visual artifacts appear when the HD Dynamic Resolution Component changes...
Reproduction steps:1. Open the attached project "ReproProj"2. Go to PikPok > Build Configs3. Select “QA” in the left panel4. Clic... Read more
[Android][Mobile Notifications] Cannot Build directly to Android 12 with...
Reproduction steps:1. Create a new project2. Install Mobile Notifications package3. Switch to Android and make sure SDK 31 is select... Read more
References to ScriptableObject are lost when ScriptableObject is duplicated
Steps:1. Open attached project2. Select "Scriptable" ScriptableObject asset==> It has two references to other ScriptableObject (R... Read more
[5.6] Build crashes while unloading scenes asynchronously and loading th...
Repro steps: 1. Open the "MinimalReproProject" project and build it for Windows (Development Build and Script Debugging enabled)2. P... Read more
Clicking on the assigned by default "Lightmap Parameters" pings "Assets"...
How to reproduce:1. Create a new HDRP Project2. In the Project window, right-click -> Create -> Rendering -> Lighting Setti... Read more
Crash on TypeTreeQueries::ReadStringFromBuffer or freeze when you add a ...
How to reproduce:1. Open attached project2. Open SampleScene3. Drag `SerializeFieldHangUp` to GameObject in the Inspector Reproducib... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
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