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Message boxes around Editor have text outside the box
How to reproduce:1. Create a new Unity project2. Go to File -> Build Profiles3. Observe any message box Expected results: The tex... Read more
[AMD][XR] Eyes are swapped when SPI is used with AMD GPU Driver version ...
Steps to reproduce:1. Open the attached project2. Make sure either OculusXR or OpenXR is selected as the XR Plugin3. Make sure SPI i... Read more
[FrameDebugger] Maximizing and Minimizing the window does not remove the...
Steps to reproduce: Download attached project and open in Unity. Open the Frame Debugger and dock it. Maximize the FrameDebugger win... Read more
Shader Variant Collection link to the documentation isn’t working
Reproduction steps:1. Create a new project2. Create a Shader Variant Collection Asset (Create > Shader > Shader Variant Collec... Read more
[Linux] Various error messages appear when trying to Generate Lighting
How to reproduce:1. Extract and open the attached “IN-118378.zip“ project2. Open the “Assets/Scenes/TestWorld1.unity” scene3. Open W... Read more
Shader Graph window keeps panning with the middle mouse button released ...
How to reproduce:1. Create a new 3D (HDRP) project and open it2. In the Project window, right-click and select Create → Shader Graph... Read more
[Android][Vulkan] The UV Quad is displayed incorrectly with Vulkan on a ...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Observe the rotating ... Read more
VFX Graph Prewarm Time field displays different number of decimal places...
Reproduction steps:1. Create a new project2. Install Visual Effect Graph package in the Package Manager3. Create Visual Effect Graph... Read more
[Vulkan][OpenXR] SRP Foveation Regions Not Centered when eye-tracking is...
Steps to reproduce:1. Open the attached user's project "FoveationBugReport.zip"2. Connect Meta Link to a Quest 3/3S3. Open "Assets/S... Read more
Long Color Library name overflows outside input field bounds
Reproduction steps:1. Create a new project2. Select Global Volume GameObject3. Enable Color in Vignette section of the Inspector and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene