Search Issue Tracker
Not Reproducible
Votes
0
Found in
6000.0.61f1
Issue ID
UUM-126473
Regression
No
Shader Graph window keeps panning with the middle mouse button released when the middle mouse and right-click are pressed together
How to reproduce:
1. Create a new 3D (HDRP) project and open it
2. In the Project window, right-click and select Create → Shader Graph → HDRP → Lit Shader Graph
3. Open the new Shader Graph by double-clicking it
4. In the Shader Graph window, press and hold the middle mouse button, then right-click
5. Click anywhere in the Shader Graph window to release focus
6. Move the mouse
Expected result: Mouse moves freely, nodes can be selected and remain stationary
Actual result: The window continues panning as if the middle mouse button is still held
Reproducible with: 2023.1.0a1, 6000.0.61f1, 6000.2.0a6
Not reproducible with:, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3
Fixed in: 6000.2.0a7
Reproducible on: Windows 11, Ubuntu 22.04, macOS 15.7.1 (user)
Not reproducible on: No other environment tested
Note: The issue seems to have been fixed in the Shader Graph package version 17.1.0; the version 6000.0.61f1 uses 17.0.4, so the issue persists
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Resolution Note:
I can't reproduce this on windows latest. It's plausible that the issue existed as a byproduct of general changes in editor input handling.