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Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X

Votes

0

Found in

6000.0.62f1

6000.2.12f1

6000.3.0b10

6000.4.0a4

6000.5.0a1

Issue ID

UUM-126486

Regression

No

[Vulkan][OpenXR] SRP Foveation Regions Not Centered when eye-tracking is not used

-

Steps to reproduce:
1. Open the attached user's project "FoveationBugReport.zip"
2. Connect Meta Link to a Quest 3/3S
3. Open "Assets/Scenes/ShowShadingRates.unity" Scene
4. Enter Play Mode

Expected result: there's no offset to the foveation circles
Actual result: green crosshair is directly in the center of your vision while the location of the circles of the foveation are significantly offset to the left/right

Reproducible with: 6000.0.62f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a4, 6000.5.0a1

Environment tested: Windows 11 24H2

Reproducible with these devices:
VLNQA00644 - Oculus Quest 3S (Quest 3S), CPU: Google Tensor G2, GPU: Adreno 740, OS: 14

Notes:
-Issue is reproducible with OpenXR
-Issue is only reproducible with Vulkan
-OculusXR requires D3D11 thus the issue does not reproduce with it
-Not reproducible with D3D12

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