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Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to ...
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/OcclusionCulling_Baked.unity“ Scene3. Select the “Test... Read more
The Build progress window and Launch Screen break when another project o...
How to reproduce:1. Open two projects with the same Editor version2. Build one project3. While building the project, close the other... Read more
Duplicate External Textures start appearing when a Texture created with ...
How to reproduce:1. Open the attached “IN-121810.zip” project2. Switch the Platform to VisionOS (File → Build Settings → VisionOS → ... Read more
[Addressables] Editor performance drops significantly when rendering Add...
How to reproduce:1. Open the “IN-122145_AddressablesPerformanceBug“ project2. Open Window > Asset Management > Addressables &g... Read more
[Addressables] Performance issue when moving Addressable Assets from one...
How to reproduce:1. Open the “IN-122139_AddressablesPerformanceBug“ project2. Open Window > Asset Management > Addressables &g... Read more
Remove Reference Object button is unclear for XR Reference Object Librar...
Steps to reproduce:1. Create new Unity project using VR Template2. In Project window create Reference Object Library Asset (Create &... Read more
Performing Headless Editor or Module installs leaves ghost processes
Steps to reproduce: 1. Quit Unity Hub (Check task manager to ensure there are no active Hub Processes)2. Open the CMD window3. Perfo... Read more
Typo in AR Session Tracking Mode in Inspector window
Steps to reproduce:1. Create new Unity project using VR Template2. In Hierarchy window create AR Session GO (XR > AR Session)3. S... Read more
"Unused" label font is too small
Reproduction steps:1. Create a new AR Mobile Template project2. Select any GameObject (e.g. “Screen Space Ray Interactor”)3. Press k... Read more
Creating a Blackboard Variable of an Enum byte or long cause exception
Steps to reproduce: Create a enum byte or long // public enum MyEnum : byte { A, B, C } Create and open a new Behavior Graph Create ... Read more
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