Search Issue Tracker
Rigidbody that is sligthly inside a terrain falls through
To reproduce:1. Open attached project2. Open scene test3. Enter play mode - notice the cube is falling even though a relatively smal... Read more
Enabling trigger on terrain collider throws error
To reproduce:1. Create a new terrain2. Enable it's trigger3. "NpShape::setFlag(s): triangle mesh and heightfield triggers are not su... Read more
Terrain collider with non-kinematic rigidbody does not collide
To reproduce:1. Open attached project2. Open scene test3. Enter play mode - notice that the cube falls through the terrain Regressio... Read more
Editor crashes every time I log in on my computer after it was locked
Regression from 5.0 alpha1. - Import the attached project in any Unity version bigger than 5.0 alpha 2- Open the AngryBots scene and... Read more
Particle Effect options in Scene view displayed using dark skin when Lig...
See attached screenshot. Reproduces in all versions of Unity from 4.3 and up, at least. Read more
Rigidbody.SweepTest accounts for all layers
To reproduce:1. Open the attached project2. Open the attached scene3. Verify that Sphere and Cube are in different layers4. Run the ... Read more
NullReferenceException when switching FBXImport tabs
To reproduce:1. Open attached project2. Select "buck1" in the project3. Open the rig tab4. Switch the animation type to legacy and h... Read more
[MenuItem("menu/menuItem _X")] doesn't register lowercase inputs
Steps to repro:1. Open the attached project2. Press ctrl+G, observe the message in the console that input was registered.3. Press ke... Read more
UnityEngine.UI.Text will leak memory if the text property is set more th...
To reproduce:1. Open the attached project2. Open the test scene (it contains a uGUI text element)3. Run the scene4. In the profiler,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor