Search Issue Tracker
Spotlight is rendered incorrectly in landscape mode of Windows Phone 8
Steps to reproduce:1. Create a project where a plane is lit by a rotating spotlight. Spotlight should be oriented along the surface ... Read more
Releasing floating licenses progress bar appears when other licences ty...
1) What happenedReleasing floating license progress bar appears when another licences type is re- activated upon a previously floati... Read more
Animation speed in between blend is inconsistent
To reproduce:1. Open the attached project2. Open scene MecanimSpeedBug3. Seelct the "EscortVehicle01_REF" in scene, set it's "Moveme... Read more
Capsule has angular velocity when it shouldn't
Steps to reproduce : - import the project attached- open the scene "Test"- press play and notice capsule has angular velocity when i... Read more
Unity applications crash when launched using URI association
Steps to reproduce:1. Build any project as WP8 visual studio project2. Open its WMAppManifest.xml. Under Tokens element add the foll... Read more
The memory is not cleared on iOS when unloading asset
Not Reproducible: this bug was not reproduced on 4.5 To reproduce:1. Open the attached project2. Build and run for iOS3. Profile in ... Read more
Text in the Inspector remains bold after applying changes to a prefab un...
Steps to reproduce : - import the project attached- open the "PrefabTest" scene- select the "TestObject" andchange a variable in the... Read more
NullReferenceException when adding an Empty Space from a Layout Group
Steps to reproduce : - create a new project- create a canvas- go to Component > UI > Layout > Horizontal Layout Group and a... Read more
After building a project, errors are thrown: "rcolorZero->backBuffer && ...
To reproduce:1. Open the attached project2. Open the scene3. Open the build settings4. Add current scene5. Build the project to iOS,... Read more
Mesh collider without convex does not collide with anything
To reproduce:1. Open attached project2. Open scene test3. Enter play mode4. Note that the cube with the mesh collider falls though t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor