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Layout group components on GUI prefabs appear offset when changes are ap...
Steps to reproduce:1. open the "bug" scene2. select the "Layout" GameObject3. select GameObject -> Apply Changes to Prefab; the b... Read more
No warning is shown when meta-data android:name="unityplayer.UnityActivi...
Reproduced with:Unity Version 4.3.0f4 (e01000627d60)Unity Version 4.3.4f1 (e444f76e01cd) Resolution: The Activity is properly detect... Read more
Rotating a GameObject with the Rotate Tool causes other axes coordinates...
Steps to reproduce:1. Open the attached project, open a scene and add a cube to it2. Select "Rotate" tool from the gui3. Rotate cube... Read more
Multi-object inspector toggles are not updated properly after an undo
To reproduce:1. Create a new project2. Duplicate the main camera3. Set the value of Occlusion Culling to false on one of the cameras... Read more
Adding a "/" in the layer names will will treat the layer as multiple le...
Steps to reproduce : - create a new project- go to Layers > Edit Layers- add a "/" in the name e.g. Layer/test- select a game obj... Read more
Blue outline is missing for toggles when editing multiple objects
Steps to reproduce : - create a new project- create 2 game objects- set one to static and for the other one leave static unchecked- ... Read more
GUILayout ArgumentExceptions when multi-selecting audio clips
To reproduce:1. Import the 3 included audioclips2. Multi-select them in unity - exceptions are thrown in console Read more
Name of EditorApplication.isPlayingOrWillChangePlaymode is inconsistent ...
Normally, EditorApplication.isPlayingOrWillChangePlaymode implies that if EditorApplication.isPlaying = true, EditorApplication.isPl... Read more
uGUI - Deactivated GameObjects cause an error to be thrown in GraphicEve...
Steps to reproduce : - import the project attached- open the "BasicScene" and press play- select the "BookParentPanel" and deactivat... Read more
The GUIStyle property "Text Clipping" isn't displayed correctly
To reproduce:1. Create a GUISkin2. Expand some kind of section (I'm using "box")3. Navigate to "Text Clipping" - it's an input field... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS