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Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
Profiler Modules submenu and window is missing Titles of Modules and Cou...
To reproduce: 1. Download the attached project "Profiler.zip" and open it in Unity2. Open the Profiler window3. Press the "Profiler ... Read more
Project build fails and errors are thrown when building for WebGL platfo...
Reproduction steps:1. Open the attached project ("WebGL_2021.2.0b_Test.zip")2. Set the Enable Exceptions in Publishing settings as N... Read more
"Asset import did not unload metadata path. This will leak memory." Erro...
Steps to reproduce:1. Open attached Unity Project "case_918819-Zadok".2. Load Scene "fpsWeapons\corridors"3. Navigate to Window->... Read more
[HDRP] Debug Tile/Cluster Debug. Decal mode debug does not work
The decal debug does not work in both Tile Decal and Tile Cluster modes. Read more
[Mesh] Cylinder and Sphere meshes disappear until editor restart after m...
Steps Open project (see comments) Open Assets/LOW/BreaksResourcesRepro Check scene view ## Observe that Cylinders and spheres are vi... Read more
Asset details section in the "Upload" tab displays search section with t...
Steps to reproduce: Create a new Unity project Install the "Asset Manager" package Open Asset Manager window (Window -> Asset Man... Read more
[TextMesh Pro] Using Ellipsis overflow causes some Emojis to turn into a...
How to reproduce:1. Open the attached project named Case_11638252. Select the Text gameObject and move the right margin leftwards3. ... Read more
Cubemap.CreateExternalTexture() assumes to use the project's color space...
Steps to reproduce:1. Open the attached “sRGBFormatError.zip” project2. Open the “SampleScene”3. Enter Play Mode4. Observe the Conso... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
- Editor.log file size grows rapidly when a scene exceeds the "Maximum Shadow on Screen" limit setting in the HDRP Asset
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture