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Random amount of elements are added to the ListView when pressing the + ...
How to reproduce:1. Open the user’s attached “BugReport.zip” project2. In the Hierarchy window, select “Test01” GameObject3. In the ... Read more
Shader throws compilation errors when SV_GroupIndex is used in ComputeSh...
How to reproduce:1. Open the attached project “GroupIndexBug”2. Observe the Console Expected result: There are no errors and the Sha... Read more
[HDRP][XR] The Scene is blue and has flickering artifacts when entering ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/SampleSceneXR.unity” Scene3. In Hierarchy, search fo... Read more
The geometry shader has more triangles while the GameObject is selected ...
How to reproduce:1. Open the user-attached project2. Open the “SampleScene”3. Enter Play mode and start Observing the Console window... Read more
[UI Builder] VisualElement is created with a modified Grow value
Steps to reproduce: 1. Create a UI Document (Create>UI Toolkit>UI Document) and open it2. Add a VisualElement3. Select the Vis... Read more
[Docs] Formatting in "Using Code Coverage in batchmode" docs page is inc...
Steps to reproduce: Open [https://docs.unity3d.com/Packages/com.unity.testtools.codecoverage@1.2/manual/CoverageBatchmode.html] Actu... Read more
UI Toolkit Samples has inconsistent naming for Samples in the Hierarchy
Steps to reproduce: 1. Open any Project 2. Navigate to Window > UI Toolkit > Samples 3. Observe the Sample naming inconsistenc... Read more
[WinArm][DX12] Game View gets redrawn to black every few frames
Steps to reproduce: Open the Game View window Move the mouse around to have it redrawn Observe the occasional black flicker Reproduc... Read more
"Draw indirect argument buffer too small" is thrown when using an argume...
How to reproduce:1. Open the “2022.3.18f1_DrawProceduralIndirect“ project2. Open the “SampleScene“3. Enter Play mode4. Observe the C... Read more
The Console window shows memory leak warnings when previews or icons of ...
How to reproduce:1. Open the attached “preview_memoryleak_issue” project2. Ensure the Inspector window is open, or that the icon siz... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"