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[Android][macOS][Logcat] Terminal is not opened with "Open Terminal" fro...
Editor throws "Win32Exception: Cannot find the specified file" and Terminal doesn't open when the "Open Terminal" option is selected... Read more
[Android]Builds fail when multiple "Unable to parse file" errors are thr...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Player (File > Build And Run)3. Observe the Console ... Read more
[Render Graph Viewer] NullReferenceException when opening the project an...
Steps to reproduce: 1. Download attached project and open in Unity 2. Observe the error in the Console: NullReferenceException: Obje... Read more
Only last pass material is used when rendering multiple FullScreenpassRe...
Reproduction steps:1. Open the attached project "IN-34896.zip"2. Open "SampleScene"3. Move the mouse between Project and Scene windo... Read more
[Probuilder] The Position Y value of the Game Object's Face changes at t...
Reproduction steps:1. Open the "1368465.zip" project2. Open the "SampleScene" Scene3. Drag and drop the "MyPrefab" Prefab into the S... Read more
Two new Bindings are added when adding Binding to the Action for the fir...
How to reproduce:1. Open the “TestInputAction” project2. Create a new Input Action (Assets → Create → Input Action)3. Open the newly... Read more
Burst performance is degraded up to 8 times when number of calculations ...
How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more
The Windows standalone player has a default SynchronizationContext set
To reproduce:1. Create a new Unity project.2. Add a script to a game object with this code:void Awake(){if (System.Threading.Synchro... Read more
"Assertion failed on expression" errors thrown in Console when opening P...
Steps to reproduce: 1. Create new Unity project 2. Open Profiler (Standalone Process) 3. Obserce the errors thrown in the Console in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject