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Frame Debugger flickers when a Shader Graph Window is open
Reproduction steps:1. Open the attached “IN-108543_FrameDebuggerFlicker.zip“ project2. Create and open a blank shader graph from the... Read more
Changes of MaterialPropertyBlock via Script reset when Sprite Renderer.C...
Reproduction steps:1. Open the attached “AnimateColorMaterialBlockBug“ project2. Open the “Assets/TestScenario/SampleScene“ Scene3. ... Read more
Player settings icons are not retrieved when using "PlayerSettings.GetIc...
Reproduction steps:1. Open the attached “IN-94979” project2. Run the “PlayerSettings.GetIcons” function (Tools > Get Icons)3. Obs... Read more
Multiple devices are detected when using a singular Xbox 360 Wireless Co...
How to reproduce:1. Open the attached “IN-92001.zip” project2. Navigate to File → Build Profiles3. Select “Windows, Mac, Linux” plat... Read more
[macOS] "Add Component" button is broken when the Editor is moved to a d...
How to reproduce:1. Enter macOS mission control (ctrl + arrow up) and create an additional workspace2. Open a new Unity project3. En... Read more
Reflection Problem custom Cubemap loses its reference when HDR is enable...
How to reproduce:1. Create a new 3D URP project2. Download and import any HDRI (.exr) image3. In the Edit → Project Settings → Playe... Read more
Surface Inputs are not rendering when using the custom BaseShaderGUI
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/DevDunkStudio/ShadowReceiverURP/Shaders/ShadowReceiv... Read more
Inconsistent Button Spacing in Facebook Instant Games Build Profile UI
Steps to reproduce: Create a new Unity project Ensure Web Build Support module is installed via Unity Hub Open the Build Profiles wi... Read more
Inspector for Adaptive Probe Volumes is not repainted when toggling Real...
Steps to reproduce: Open any URP Project In the Hierarchy create an Adaptive Probe Volume (Light > Adaptive Probe Volume) and sel... Read more
[Usability] Warning message in an Adaptive Probe Volume Component is not...
Steps to reproduce: Open any URP Project In the Hierarchy create an Adaptive Probe Volume (Light > Adaptive Probe Volume) and sel... Read more
All about bugs
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