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Menu items and Unity editor icon disappear when importing a project with...
When opening a project that has a lot of textures in it for the first time, when Unity finally opens you will notice that the menu b... Read more
il2cppFileRoot.txt and LineNumberMappings.json end up being referenced i...
Repro steps: 1. Create a new project using the 3D project template;2. Switch target platform to Universal Windows Platform;3. Go to ... Read more
Activity indicator is not rendered when displayed on iOS devices
How to reproduce:1. Build And Run the user’s attached “Loading test.zip” project on iOS device2. In the app, press the “START LOADIN... Read more
[Linux] Crash on burst_signal_handler when creating a new 3D HDRP (Sampl...
{}Reproduction steps{}: Create a new 3D HDRP (Sample Scene) Template project Expected result: The project launches Version reproduce... Read more
Changes made in Awake function with ExecuteAlways attribute are overwrit...
How to reproduce:1. Open the attached “initialization_issue.zip” project2. Open the SampleScene3. Select the “testobject” under the ... Read more
“Mesh.SetBoneWeights() failed: Vertex (vertex number) has zero weights” ...
How to reproduce:1. Open the “BoneWeightRepro“ project2. Open the “SampleScene“3. Go to the "File > Build Settings..."4. Toggle o... Read more
"<RI.Hid> Failed to create device file: 2 The system cannot find the fi...
Reproduction steps:1. Open the attached “ASDQWE” project2. Observe the Console Window Expected result: No warning is thrownActual re... Read more
[Linux] Getting "File could not be read" errors when installing Post Pro...
{}Reproduction steps{}: Create a new Unity Project Open Package Manager Window (Window > Package Manager) Click on the plus icon ... Read more
Lightmapping memory does not deallocate when baking is completed
The case about GI meta pass rendering not deduplicating meta pass textures is tracked here [UUM-55090] GI meta pass is generating un... Read more
The articulation joint drive effect is not being applied to the GameObje...
How to reproduce:1. Open the “SuspensionDemo“ project2. Open the “MainScene“3. Open the “Assets/Wheel“ Prefab to edit in isolation4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed