Search Issue Tracker

0
votes
Fixed

Assets first placed in StreamingAssets and then moved to Resources need...

Asset and Scene Management

-

Sep 23, 2016

-

Version/s: 5.4.1f1

How to reproduce:1. Open the project2. Open TextAssetBug scene3. Drag file from StreamingAssets to Resources4 Try to move dragged fi... Read more

0
votes
Fixed

[Backport] IL2CPP doesn't properly handle invalid surrogate pairs causin...

Scripting

-

May 27, 2022

-

Version/s: 2020.3.34f1

TextMeshPro accepts surrogate pair characters (e.g. emojis), however it doesn't properly handle them causing a crash within the IL2C... Read more

0
votes
Won't Fix

Crash with multiple stack traces when selecting Entity GameObjects

Package: Entity Component System (ECS)

-

Feb 24, 2023

-

Version/s: 1.0.0

Reproduction steps:1. Open the attached “repro-project“2. In the Entities Hierarchy window select the “Kinematic Body - Simulated“ G... Read more

2
votes
Fixed

[WSA] WWW requests do not appear in Fiddler with UWP build

Universal Windows Platform

-

May 26, 2017

-

Version/s: 5.6.1f1

Steps to reproduce:1. Open the attached project (UWPFiddlerRepro.zip)2. Switch platform to Windows Store3. Build for WSA Universal 1... Read more

0
votes
Fixed

[6.1 Priority] Longer build name exceeds the available display area in t...

-

Jan 24, 2025

-

Version/s: 6000.1.0b4, 6000.2.0a1

Steps to reproduce: Create a new project Go to "File" ->"Build Profiles" Click the "Add Build profile" button Observe the "Name" ... Read more

0
votes
Duplicate

[FBX] Specific models becomes light gray in scene view when mode is chan...

Asset and Scene Management

-

Dec 22, 2016

-

Version/s: 5.5.0f3

To reproduce:1. Open repro project2. Open ‘LightningTutorialOptimal’ scene3. Change scene view mode from ’Shaded’ to ‘UV Charts’.4.C... Read more

0
votes
Not Reproducible

Services Window breaks and shows an indefinite "Loading..." label when d...

Window management

-

Jul 31, 2019

-

Version/s: 2018.3.0b3, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a11

How to reproduce:1. Create a new project2. Open the Services window3. Undock it and dock it again4. Observe the Services window Expe... Read more

0
votes
Fixed

Particle batching broken when using a Default Particle System

Shuriken

-

May 19, 2017

-

Version/s:

1) Add 2 particle systems1b) Ensure both systems have different world positions2) Make sure the game camera can see them both3) Pres... Read more

5
votes
Won't Fix

[Quest 2] Significant performance difference between Vulkan and OpenGLES...

Vulkan

-

Mar 15, 2023

-

Version/s: 2020.3.46f1, 2021.3.20f1, 2022.2.9f1, 2023.1.0b5

Reproduction steps:1. Open the attached project “ReproProject"2. Install the OVRmetric tool from Meta Developer Hub on Quest 2 devic... Read more

3
votes
Fixed

Shader cache grows indefinitely

Shader System

-

May 28, 2021

-

Version/s:

Shader cache has no means of automatically purging old entries. This means that the cache grows indefinitely unless manually deleted... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.