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Blue line stays if you disable RectTransform snapping when holding actio...
1. have button with image as child in scene2. when moving around the image it will snap to blue lines3. drag it in the scene so that... Read more
Holding click on uGUI button does not stop other buttons being highlighted
Steps to reproduce:1. Create two or more uGUI buttons2. Mouse-over one of them3. Press left mouse button and do not release4. Drag m... Read more
InteractiveCloth can't be disabled on Start()
Steps to repro:1. Open the project I attached and open a scene "clothpausetest"2. Press play. If you press space cloth freezes and i... Read more
Foldout behavior is inconsistent between components and EditorGUI.Foldout
Steps to reproduce:1. Create a project which has Editor script from http://docs.unity3d.com/Documentation/ScriptReference/EditorGUI.... Read more
Holding a key and changing the level causes the key state to be reset
Steps to reproduce:1. Open the project and open a scene called "Scene0"2. Press Play3. Hold space (a label at the top left appears)4... Read more
Water pro standard asset does not work on Android devices
Reproduced on:Google Nexus 5 with Android 4.4.2Google Nexus 7 with Android 4.4 Reproduced with:Unity Version 4.5.0b5 (75b6c4817f94) Read more
Turning on Unity asks to save changed ProjectSettings
To reproduce:1. open Unity2. Create a new projectExpected result: New project opensActual result: You get a pop-up asking to save ch... Read more
The uGUI Slider control's inspector clamps the max numberOfSteps to 11
Steps to reproduce : - create a new project- create a slider and notice that the Number of Steps in the Inspector has a maximum of 11 Read more
wrong variable declaration for WWWForm.headers example
-e: see title -repro:--open /ScriptReference/WWWForm-headers.html--NOTICE "public stringstring headers = form.headers;" Read more
Calling gameObject.SetActive(false) inside an event handler will crash U...
Steps to reproduce : - import the project attached- open the scene and press play- press space and Unity will crash Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS