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0
votes
Fixed

Items don't have the drag handle when a Listview is set to "reorderable ...

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Mar 03, 2023

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Version/s: 2021.3.20f1, 2022.2.10f1, 2023.1.0b7, 2023.2.0a5

Reproduction steps:1. Open the attached project "LvReorderableIssues"2. Click SSCCE > Demo Window Expected result: the items have... Read more

0
votes
Fixed

[VFX] OOM on GPU causing unexpected behavior with multiple spawner

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Jul 08, 2022

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Version/s: 2021.3.5f1, 2022.1.9f1, 2022.2.0a18, 2022.2.0b1, 2023.1.0a1

Step to repro:- Open attached package in URP project- Observe the particle color Actual : black (or random)Expected : red Read more

0
votes
Fixed

-profiler-maxusedmemory cmdline option doesn't work

Profiling

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Jan 09, 2020

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Version/s: 2018.3.0a1

-profiler-maxusedmemory has no effect in standalone player builds. This prevents users to configure optimal value to maintain the lo... Read more

0
votes
Fixed

Editor performance is slow when "Skip unused shader_features" is selecte...

Shader System

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Nov 05, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1

How to reproduce:1. Open the attached "case_1378555" project2. Select the "Packages -> glTFast -> Runtime -> Shader -> g... Read more

0
votes
Fixed

[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...

Speedtree Integration

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May 26, 2015

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Version/s: 5.1.0f1

Steps to reproduce: 1. Open the attached project2. Open and play 'Test' scene3. Notice the errors spammed in the console each time a... Read more

0
votes
Fixed

[ScriptableObject] NullReferenceException when selecting multiple assets

Inspector Functionality

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Jun 25, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. Select "MissingScript" asset and notice that it has a script missing3. Select both, "... Read more

0
votes
Fixed

NullReferenceException error appears after compilation

UI

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May 18, 2017

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Version/s: 5.6.0f3

Reproduction steps:1. Open project attached.2. Open scene Load from "Assets/_Scenes" Expected result: There will be no errors after ... Read more

0
votes
Postponed

Error message: "success && actual == (UInt64)size error" when trying to ...

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Jun 21, 2015

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Version/s: 5.0.1f1

Note:This issue is only reproducible when trying to download a large asset and there is not enough free disk space available. Steps ... Read more

5
votes
Fixed

Memory usage rapidly increases when capturing a GameObject with a Line R...

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Mar 28, 2023

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Version/s: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a8, 2023.3.0a3

How to reproduce:1. Open the attached user project “Texture2D Memory Test.zip“2. Build and Run (File>Build And Run)3. Press “Capt... Read more

0
votes
Fixed

Typo in "WebAssembly" tooltip under WebGL Player Settings

WebGL

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Oct 06, 2016

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Version/s: 5.5.0b6

To reproduce:1. Open WebGL Player setting2. Open publishing settings tab3. Hover mouse pointer over Webassembly option3. Notice typo... Read more

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