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[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle
How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more
[Mobile] WebCamTexture.requestedFPS does not set FPS correctly
To Reproduce: 1. Build and run the attached project.2. Observe that the WebCamTexture FPS is 30, even though "new WebCamTexture(WebC... Read more
Unity freezes after selecting a lot of meshes at once
Steps to reproduce:1. Open project2. Select all meshes (about 2040+) in "meshes" folder Results: Editor freezes for 3-5 minutes(on m... Read more
[URP][XR] URP 2D/Sprite-Lit-Default shader renders only in one eye when ...
How to reproduce:1. Open SampleScene from "XRSprite_URP.zip"2. Start Play mode and check VR view Expected result: All sprites displa... Read more
Inconsistent collisions when colliding with surfaces made of one collide...
Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached.2. Open and play the "TestScene" sc... Read more
[ShaderGraph] When Exporting Shader Graph, files referenced in it and it...
Reproduction steps:1. Open project in "2020.1.0a20.zip"2. Notice that in Shader Graph "ShaderGraph" there is a Custom Function Node3... Read more
[WebGL] Profiler does not autoconnect on WebGL builds
How to reproduce:1. Create new project2. Open build settings, switch to WebGL and enable Autoconnect profiler setting3. Build and ru... Read more
Project Wizard does not show my account name (it shows "MY ACCOUNT
Project Wizard does not show my account name.In Unity 5.4, Project Wizard shows "MY ACCOUNT". Read more
'MecanimDataWasBuilt()' assert after opening project
Steps to reproduce: 1. Open attached project2. Notice Assertion failed: Assertion failed on expression: 'MecanimDataWasBuilt()' in c... Read more
"Optimal" Anim.Compression removes anim after 1 sec
1. What happenedAfter applying Optimal anim compression, I lose all animation after 1 second. 2. How we can reproduce it using the e... Read more
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