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Touch input generates mouse input when the build is in windowed mode
Reproduction steps:1. Open the user’s attached project2. Open “Assets/TouchTestScene.unity”3. Click File > Build Settings > Ad... Read more
Error message: "success && actual == (UInt64)size error" when trying to ...
Note:This issue is only reproducible when trying to download a large asset and there is not enough free disk space available. Steps ... Read more
[Presets] Deleting a single preset from the project generates an error i...
1. Open a fresh project2. Create a preset out of anything (components, importers, assets)3. Select the preset from the project view ... Read more
[URP][RG] Image effect shaders with RenderGraphUtils.FullScreenGeometryT...
Reproduction steps:1. Open the attached “RenderGraphBug.zip” project2. Open the “SimpleScene” scene3. Navigate to the Project Settin... Read more
Attaching sprite to a public string array, crashes Unity
How to reproduce:1. Open the attached project "829198array.zip" from cloud2. Open test scene3. Select MainCamera in the Hierarchy4. ... Read more
OnValidate fails to Undo the changes when one variable depends on another
How to reproduce:1. Open attached project "UndoValidateTest.zip" and scene "TestScene"2. In Hierarchy window, select "GameObject" ob... Read more
Timeline Asset is selected after File New
The Timeline Asset is selected and displayed in the Timeline window after a File > New operation.This is not only wrong, but very... Read more
[URP] Terrain with "Draw Instanced" does not render when built with 'bat...
Steps to reproduce:1. Build the project with the following command line:Unity.exe -projectPath <projectpath> -batchmode -build... Read more
"Dragon Crashers" readme file icons are missing and shown as "?"
How to reproduce:1. Download the "Dragon Crashers" sample project2. In the Project window search enter the "Readme"3. Observe the se... Read more
[iOS] UnityWebRequest.SendWebRequest Timeout property is being ignored u...
When using UnityWebRequest.SendWebRequest with timeout property set to a particular value that is smaller than the time required for... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IPreprocessShaders data mismatches ShaderUtil data when PackageRequirements is active
- Crash on FindNearestVertex when objectsToSearch array contains a null transform
- Context menu item checkmark updates only after reopening twice when using Menu.SetChecked on component context menu items
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open