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The wrong Component/Class gets added when adding a Nested Class via Scri...
How to reproduce:1. Open the user-attached “YouHaveToBeKiddingMeBro.zip” project2. Enter Play Mode Expected result: “Added the corre... Read more
Build throws "One of the triangles is too large" when an object with "Me...
How to reproduce:1. Open attached project "physics triangle edge too long.zip"2. In Inspector window, observe the "golemplains terra... Read more
[Android] Unity prompts for an update to API Level 36 when API Level 34 ...
Reproduction steps:1. Open the attached project “SDKProject”2. Select API Level 34 in “Project Settings/Player/Other settings/Target... Read more
Error message: "success && actual == (UInt64)size error" when trying to ...
Note:This issue is only reproducible when trying to download a large asset and there is not enough free disk space available. Steps ... Read more
Shaders created with Shader Graph generate a large amount of shader vari...
How to reproduce:1. Open the attached “shader_variants_birp” project2. Open the Build Settings (File → Build Settings…) and ensure t... Read more
Attaching sprite to a public string array, crashes Unity
How to reproduce:1. Open the attached project "829198array.zip" from cloud2. Open test scene3. Select MainCamera in the Hierarchy4. ... Read more
OnValidate fails to Undo the changes when one variable depends on another
How to reproduce:1. Open attached project "UndoValidateTest.zip" and scene "TestScene"2. In Hierarchy window, select "GameObject" ob... Read more
Timeline Asset is selected after File New
The Timeline Asset is selected and displayed in the Timeline window after a File > New operation.This is not only wrong, but very... Read more
[HDRP] Reflection Probe inspector preview mip map slider broken
steps open repro project open sample scene in hierarchy, right click > lights > reflection probe in inspector, change the prob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open