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GameView Bottom pixels are cut off when it has Rounded corners
How to reproduce:1. Open "SampleScene" Scene in the attached "MissingBottomPixels.zip" Project2. Change the aspect ratio on the Game... Read more
Transparency and baked light maps broken again
Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more
All of the Spline points are placed in the prefab position, and an “Inde...
How to reproduce:1. Open the user’s attached “Deadshot.zip” project2. Add “Cable” prefab to a scene view3. In the Scene window toolb... Read more
[Shader Graph] Entries list sections overlapped with each other in Enum ...
Display Name & Reference Suffix sections are overlapped with each other in Entries under Enum / Material Quality keywords while ... Read more
[AssetBundles] RecompressAssetBundle never does the expected CRC check
How to reproduce:1. Open the attached project2. Open the Test Runner3. Run the tests Actual result: Tests fails.Expected result: Tes... Read more
Mip Icon is cut off when Reflection Probe preview is converted to a floa...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a Reflection Probe (GameObject > Lighting &... Read more
[OpenXR] Editor crashes after exiting Play Mode in Oculus Link Mode with...
Steps to reproduce:1. Download and open the attached user's project "TestURPXR.zip"2. Install https://mbucchia.github.io/OpenXR-Tool... Read more
Fatal error by GraphicsSettings.asset causes crash
Repro steps:1. Open "GraphicsSettingsError.zip" project Actual: Fatal error by GraphicsSettings.asset windows pops up when opening t... Read more
[Hub] 'Last Update' row shows future date in the License section
How to reproduce:1. Open Hub2. Click on Settings icon -> License Management3. Observe 'Last Update' row Expected result: Today's ... Read more
[iOS 13] Gyroscope behaviour differs when Game View is opened while usin...
How to reproduce:1. Open the attached project2. Open the "SampleScene" scene3. Connect iOS device to the computer4. Open Unity Remot... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation